Week 3 Activity 4 – Interactivity and Choice

Student Name: Jack Hendy

Student Number: n9066845

Combining our game objects and player stories we created a chart that details the choices and actions that players might take to get to their goal.

Challenges

  • To Collect the helpful items (Player Experience goal 1 and 3)
  • Avoid unhelpful Items (player Experience Goal 1 and 3)
  • To reach the final evolution¬†and finish the game (Player Experience Goal 4)
  • To survive for as long as possible (Player Experience Goals 7 and 8)
  • To shoot enemies that to help me evolve (Player Experience goals 4)

Choices

  • Move or shoot
  • collect or not collect
  • to shoot at certain types of items
  • to try or try not to evolve yourself

Interface

  • Different Coloured collectables
  • Depleting/increasing health bar
  • physical shape and size of player

Actions

  • Shoot, Avoid, Consume, Move, Kill, Collect, Grow

Rules

The player moves the joystick which activates the shoot method. This creates a projectile. The projectile moves in a straight line. If it hits a collectable it is destroyed. The collectable checks every tick whether or not it has been hit, if it has it then changes its direction vector to face you at all times. When it collides with the player it is destroyed and the method corresponding to the type of collectable is execute on the player.

Feedback

  • Change in size
  • Sound effects
  • Objects created and destroyed
  • Health Bar
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