Playtesting Report – Cycle 2

 

Student Name: Wai Man Ho

Student Number: n9659340

 

Playtest Setting Up

Testers will play the game individually without seeing the other tester to play. Each session ends if the game is over. Tester will be asked to think out loud and work out the solution by them if they get caught in the game play. An interview will be done after each session ends.

Resources: PC for game play, interview questions, notepad & pen to take notes.

 

Who are the Participants

Target Audience who has never played this game before.

 

Notes Taken of Player 1 during playtesting

  • Why the mobile phone is so big? I would not put my phone right in front of my face when using it!
  • It is very annoying that the phone has blocking the view!
  • The Street Map is too small to see it clearly. It should be put on the phone and use as a GPS device.
  • The phone should be a bit further from the screen so that I can see the road.
  • Too few people at the goal location as it seems a big party is there waiting for me…

 

Interview of Player 1 after playtesting

  1. Do you find this game fun to play?

May be.

  1. Will you play it again?

No.

  1. Is the game too easy or too hard for you?

Too easy.

  1. Which part of the game you like most?

Like the ringing sound of phone.

  1. Which part of the game you don’t like?

There is no time to read the instructions as a car is coming right in front of you and you need to move sideways immediately. The story line is not strong enough.

  1. Do you find yourself immersed during the game play?

Yes, the street looks very realistic and the cars are keeping the road busy.

  1. Any suggestions of improvement on this game?

The phone is always showing the same SMS message after each of the ringing, should be different each time to be more realistic.

 

Improvement Work after first playtesting

The game design cycles should have a number of iterations before it reaches the final development stage. Changes are carried out right after the first playtesting has done:

  • The instructions screen and reading of it will not be distributed at the start of game. The position of FPS controller has changed so that the car will not knock down the player during the first few seconds of the game.
  • To improve the game play experience, the FPS controller is put at the top of the car when the game has started so that player can ride along the street while reading the instructions.
  • A number of different SMS messages have added and will be display on the phone after it is ringing.

 

Notes Taken of Player 2 during playtesting

  • Why people are running on the road? What are they doing?
  • Where should I be going?
  • Observed: The player is kind of losing direction at first, then he realize there is a street map on the corner of screen and start using it to navigate around the streets.
  • Observed: The player has carelessly fall into the water and try to get out of it. He gives up after a while and restarts the game again.
  • I don’t care if the cars will hit me or not, it seems no harm to me!
  • The car is pushing me along the road!  It is weird…

 

Interview of Player 2 after playtesting

  1. Do you find this game fun to play?

Just a little bit.

  1. Will you play it again?

No.

  1. Is the game too easy or too hard for you?

Too easy.

  1. Which part of the game you like most?

The graphic is good and cars are look very realistic, especially with head lights blinding the eyes at night.

  1. Which part of the game you don’t like?

There has no health bar to indicate the damage has done to the player when he is hitting by a car or other obstacles.

  1. Do you find yourself immersed during the game play?

Yes, it is a pleasant ride when I have jumped on one of the car and the shops are moving backwards as I am riding the car.

  1. Any suggestions of improvement on this game?

More variety items should be put on the scene to make it more like a busy city rather than an empty one.

 

Summary of further possible development after Playtesting

  • More assets are needed to be added to the scene so that it looks more realistic. Game Objects such as Dogs, Water Puddles, Holes on the ground and different looks of people walking around the street etc.
  • Audio and sound effects should be added to give more realistic feeling of the game.

 

 

Conclusion of the Playtesting

It seems most players have found the ringing of Mobile Phone and distractions caused by the Mobile Phone are annoying. That is exactly what we want to achieve: Let the player have the emotional experience of what Mobile Phone can disturb to their normal life. By playing this game, we hope the player will learn the lesson and be more careful crossing the road when talking to his mobile phone.

 

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